Monday, January 27, 2014

What a pain to comprehend! Nintendo will be fought in the mobile gaming industry



Today, Japan's largest business daily newspaper "Japan's Financial News" (The Nikkei) on its website reported that Nintendo will be involved in the mobile gaming industry is expected to hold special Nintendo investor conference on Thursday.


First, be sure that Nintendo would not simply "Mario," "Pokemon" series of games ported to the smart phone side, but perhaps it plans to use the platform to Android or iOS device (not yet confirmed). More specifically Nintendo is very optimistic about the huge potential of the mobile platform user base and the ability to spread the new game, you can introduce the newly developed games (this may need to develop an official application software) via video.

In addition, Nintendo is planning to so-called smart phone application called "games", based on the free demo application to potential customers into actual user, so that you can increase hardware sales. But now these also belong to guess, have to wait until more specific information about the press conference held on Thursday.

Saturday, January 25, 2014

Communication skills of children addicted to ignore the phone to take care of the "face " or to defend the health ?


Today, mobile phones seem to become parents in their children 's installation " positioning system " to facilitate the grasp of his whereabouts . Combined living conditions are good, the pupils have mobile phones are common, and people have cell phones gradually younger age. But if excessive addicted to mobile phones , the child 's growth is very unfavorable . So, whether your child has a cell phone ? To defend children healthy childhood , how to guide their children the proper use of phone? Newspaper conduct a concern.

Small " bow family" more

In the adult world, everywhere can see the " bow family" play phone scene. Today many minors are in no way inferior , microblogging, letters, small game are " self-taught ." Especially in urban families with children better conditions , exposed to all kinds of electronic products more opportunities .

In many electronics shopping area mobile experience , can often be seen playing with the kids to concentrate on mobile phone scene. In addition, most of the current city schools prohibit students from carrying cell phones , so the kids are into the campus shutdown, however, out of school the first thing is to open the phone . Reporters saw a lot in front of the school , after school , many students out of school , on the phone while walking out to play , there is a big security risk.

Public Shao and his wife usually busy with work , being read to contact anytime to fifth grade daughter , gave the child to buy a touch screen phone . But I did not expect her daughter is now holding a cell phone every day, and students chat QQ, play games, sit for a few hours , communicate with parents significantly less . Shao somewhat helpless and no shortage of humor , said: "It feels and children farthest distance is not separated, but I spoke to her , she has been playing with the phone ."

Sharon 's son is six years old , the son of the original naughty carried away after playing phone . "Mom tell you a story ? " Son without looking at the play " Cesi melon " , "Let's play hide and seek ? " The child is still shook his head, his mother has no interest in the proposal . " Storytelling and the son have a favorite hide and seek , but now like to play phones and tablets ." Liu says with a sigh .

Like them , like to play smart kids and a few electronic products , mobile phones, computers seem to have a kind of magic to attract children. A survey showed that 82.19 percent of the parents let the baby touch electronic products in 511 parents of these children are basically at the age of about 3 years old, they originally hoped to the children , " early childhood learning ," but did not expect Finally, many children on games and other entertainment features with the fans .

" Times really have changed ! " Zhao sigh , remember your own small, not to mention mobile phones, TVs are not everyone has , but at that time it was a happy childhood . Daily and small partners and brothers and sisters shuttlecock, rubber band skipping , playing老鹰抓小鸡other games. Now kids together in a room on the crowded , almost everybody has a cell phone, and even children came into the room and asked Wifi password ...... visible , mobile phones bring convenience , but also let the children lose the childlike innocence .

Tuesday, January 21, 2014

Tibet, China Mobile has released the first elements of Tibetan culture to the world of mobile games


    Xinhua Tibet Channel January 22 electrical Tibet China Mobile Communications Group Limited and related Culturecom Holdings , the global market release of the first 10 at the Hong Kong -based mobile games Tibetan cultural elements " ran Everest " by moving Internet dissemination of Tibetan culture and art .

    This can be in the Android and Apple systems running parkour class mobile games, is owned by China Mobile Limited and Tibet Interfax Group Ucan joint research and development company . " Ran Everest " character from the game to the background environment , etc. , adding a large number of Tibetan natural scenery and customs elements, Tibet's real, real computer generated three-dimensional technology.

    Ucan mobile division president Wu Haifeng , the " ran Everest " is not just a cell phone cool running game, it is a mobile, gamification community and business platform for the game as a social , shopping, sightseeing , and sharing interface, integration of regional culture , travel, music , animation and other content.

    Posted by reporters at the scene saw the demo , " ran Everest " during the game players are seen in the landscape such as Lhasa in Tibet , Nyingchi reality real, Potala Palace , Mount Everest in sight. Players can not only understand Tibet 's culture, scenery, but also to achieve download coupons , travel booking, purchasing and other e-commerce functionality through art game scene .

    In addition, players during the game can also be social interaction , access to places of tourist travel , Raiders, always see details corresponding to the real game scene scenery to share with other players in a virtual reality scenario, dating , shopping.

    Wang , deputy general manager of China Mobile Tibet company introduced a long sleep song , " ran Everest " to create a new game revenue model . No business can disturb the smooth advertising information implanted into the game scenes and services go , players can get better gaming performance by purchasing props, services, user interaction and visual behavior to reduce interference.

    Wu Haifeng said that the global mobile Internet users has more than 1.3 billion in 2013 , with the development of Chinese culture to accelerate the spread of mobile Internet to the world , as Hong Kong's cultural and creative enterprises , Ucan obligation and responsibility to better promote Chinese culture to the world from Hong Kong .

    He said the source of precious Tibetan culture , for joint cooperation the joint Intellectual Property Exchange of Hong Kong specifically to ensure that " ran Everest ," the better protection of intellectual property rights on a global scale .

    Group Managing Director Culturecom key Cong , general manager , said China Mobile has a huge customer base in the mainland and Hong Kong , plus Ucan in the overseas market influence on the " ran Everest " create new consumption patterns confident .

Sunday, January 19, 2014

Report Q4 mobile games casual games to enhance user conversion rate



January 20 , the game Work , CNG new study co-authored the game 's " 10 December 2013 , China Mobile Game Industry Report " released today . The report shows that in 2013 10 to 12 months, the actual sales revenue of China's mobile online game market is about 3.15 billion yuan , growth of 58.6% . Which , iOS game market actual sales income of about 810 million yuan , growth of 61.3% ; actual Android game market revenue was approximately 1.81 billion yuan , growth of 76.1% .


The report was strongly supported by the administrative departments of publishing , digital publishing and the Chinese Association of Audiovisual Work dominant game launch , CNG writing new game exclusive research , is the most authoritative Chinese game industry research report , the micro-channel , microblogging is also online data sharing platform .

Chinese mobile game market is mainly composed of mobile networks and mobile gaming market stand-alone game market. 10 December 2013 , the actual sales revenue of China 's online game market to move about 3.15 billion yuan . Stand-alone mobile game 930 million yuan , the total 4.08 billion yuan .

China Mobile's online game market actual sales revenue ($ billion )

The report shows that in the fourth quarter of 2013 , due to the impact of year-end seasonal promotions , the actual sales revenue growth speed mobile network game market . Game development business enterprise joint operations , marketing channels and media , increase the new on-line product promotion efforts and upgraded version of the single-product revenue to improve the product .

In addition , further growth in the number of quality games market scale one of the reasons also . During the fourth quarter , a variety of new mobile gaming casual type on the line, in the excellent gameplay , intuitive interface, a gradual flow of the game , such as the three main stimulus , mobile gaming market conversion rates to be further improved.

Chinese iOS game market conditions

10 December 2013 , the actual sales revenue of China's market of about 810 million yuan iOS game , growth of 61.3% .
Report Q4 mobile games casual games to enhance user conversion rate

Chinese iOS game market actual sales revenue ($ billion )

The report shows that in the fourth quarter of 2013 , iOS game market to further enhance the growth rate , the official release of new mobile devices become the main driver of market growth . Meanwhile , iOS launched several opportunities limited according to the fourth quarter holiday paid applications for free activities, not only a large number of fine game successfully to the user , but also increase the game built- consumer benefits.

Chinese Android game market conditions

10 December 2013 , the actual sales revenue of China Android game market of approximately 18.1 million. Growth of 76.1% .
Report Q4 mobile games casual games to enhance user conversion rate

Chinese Android game market actual sales revenue ($ billion )

The report shows that since the fourth quarter is usually intelligent terminal shopping season , appeared in the Android Market Department markdowns wave of mobile smart devices , Android mobile users to maintain the system so the amount may be raised. Meanwhile , Android game makers and game distribution channels and operating platform to enhance cooperation , to simplify the payment process through user fees and other ways to reduce barriers , reduce churn payment process . In addition, the Android platform, the game type to get further enriched , to further increase the number of games , some game companies and even individual users to launch Android casual game product , thereby obtaining a better effect on the market .

Tuesday, January 14, 2014

Tekken Mobile landing slot machine game new game "CR Tekken" incoming

Perhaps it sounds a bit unbelievable, Tekken series has launched a mobile game, but is no longer a social multiplayer online RPG games, this new game is "CR Tekken (CR Tekken)", it is the arcade game "Tekken slot machine (pachinko Tekken) "heavy plate.

Perhaps it sounds a bit unbelievable, Tekken series has launched a mobile game, but is no longer a social multiplayer online RPG games, this new game is "CR Tekken (CR Tekken)", it is the arcade game "Tekken slot machine (pachinko Tekken) "heavy plate.

The game on the phone slot machine game reproduces the original picture and texture dazzling voice, these "iron fist" to replace the full screen role and animation milling metal ball, it's all very close to the real arcade, but you're not a slot machine game Hall Bale.

Sunday, January 12, 2014

40 percent of teenagers in Korea more than 1 hour a day to indulge in mobile games



People in Seoul on Jan. 13, according to Yonhap reported that 10 South Korean teenagers under the age of 10, there are four more than one hour a day to indulge in mobile games, there are three mobile games conducted settlement charges.


The 13th Korea Broadcasting Communications waves Promotion start from December 13, 4 to 200 daytime phone game users conducted a survey, the results "mobile phone games using forms and fee settlement status quo," the report shows that more than one hour a day addicted to mobile game users reached 27.5%.

According to age, the users 10 years of age, and 40.0 percent more than one hour a day to indulge in mobile games. There are 10.0% more than two hours a day carry mobile games. More than 1 hour of mobile games accounted for 37.5% of users aged 30-39,20-29 years old accounted for 22.5% of 40-49 years old accounted for 20.0%, 50-59 years old accounted for 17.5 percent.

All respondents, had the billing experience mobile games accounted for 37.0%.

Tuesday, January 7, 2014

Support iPad! iOS7 new gamepad $ 99.99



     [Zhongguancun Online Game Info] January 8 news: Apple product to create gamepad has launched some, but now finally have the product for the iPad can handle the matching game. SteelSeries gaming peripherals manufacturer released a new product "Stratus", this handle to communicate with iOS devices via Bluetooth and for the first compatible iPad, full support for iOS 7.0.

     Stratus is not using the device embedded in the handle of the design, but prefer the traditional style: dual analog joysticks, a D-Pad, four buttons and two pairs of flip-flops, a charge can be used 10 hours. This handle supports game works including death trigger 2, Asphalt 8: Speed ​​Gun, etc., after the start of the game there will be more and more support for iOS 7 gamepad.

     Stratus is priced at $ 99.99, the current pre already begun, but the ship date is uncertain.

Sunday, January 5, 2014

"2014BTV Kaku children's animated show" start game six themes



With immediate effect, the auspicious Year of the Horse BTV card cool animation children start the show. In order to allow the children to experience animation early Spring Festival craic, Kaku six children's carnival activities designed the original "horse" on the children's attention Kaku microblogging, micro-channel for the latest event information, log Tencent "2014BTV card cool animated children's show" participate in an interactive area, a lucky draw.

Spring Festival this year include animated variety show, combining live-action and animation, stage shows, such as the presentation of ideas, old and new animated character through large, experienced fantasy adventure in mind; universal themes animation parody, hyun childhood dream. "2014BTV Kaku animated children's show" will be New Year's Eve before the January 20 to 29, the night at 6:30 in the children's TV broadcast BTV Kaku.

Thursday, January 2, 2014

Korean mother advised the children not to play the game and too nagging their son stabbed to death



In the eyes of the children of the parents are always nagging endless, especially kids love to play games online , the parents continue to persuade and prevent their hatred could lead to even take the bloody means to be "retaliation ." Recently, South Korea because of a nagging mother, son, do not play games, attracted a fatal disaster.

According to South Korea, " Chosun Ilbo" website on December 29 reported that South Korea is often a nagging mother because his son " stop playing the game ! ", Was the son of " revenge " killings , which were finally killed by the mother's 23 -year-old boy in retrial has also been sentenced to prison terms.

4 Seoul Criminal Court ( judges Minister Wen Yung Vision ) 29 announced the outcome of the trial of the case : the second instance upheld, on suspicion of killing their loved ones being sued Zhang ( 23 years old ) and sentenced to 20 years , while receiving 20 years of treatment and care to wear electronic shackles ( electronic devices to locate suspects ) .

Zhang in June this year when he could not stand his mother , "Do not stop playing the game ! " Nagging , so in Paju, Gyeonggi Province, the home of his mother stabbed to death using a weapon .

Zhang was completely addicted to a shooter (FPS) in the game with lightning speed attracted many players .

In the first instance , the court sentenced to 20 years in prison for Zhang and wear electronic monitoring shackles receiving treatment 20 years ( location tracking electronic devices ) , but Zhang refused to accept this verdict appealed .

In the second instance , the court said: "The suspect Zhang simply intolerable mother's nagging to the grounds of the birth mother brutally murdered in itself is a violation of human relations and behavior, and the means are very cruel ," " The most important thing is the law protection of human life , Zhang infringement of human life, is the nature of a very bad crime , it is necessary to be punished . "


In addition , the Court also explained the rationale for treatment of Zhang guardianship . Zhang as a schizophrenic symptoms at any time auditory hallucinations and visual hallucinations , this persistent mental illness need medication . Then considering the statement content and attitude , Zhang's living environment and other factors that Zhang is necessary for treatment.

Finally , the court also add to the "If Zhang does not accept psychiatric treatment, is likely to commit similar crimes again. From this point of view , but the original penalty is heavier or lighter on the bad judgment ."

Some netizens said that such a person should be sentenced to death , and even his own mother to go to the next hand , wearing electronic shackles and sentenced to 20 years is considered a light, well face appealed .

Some netizens also expressed sympathy for the mentally ill and should be protected in case of runaway crime made ​​entirely unconscious, so we should give people more caring and understanding.